Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Texture Wrapping Date: Mon, 11 Aug 1997 09:55:31 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 11 Message-ID: <33EED383.4CF4@interactive.sony.com> References: <33E7381E.E55C5787@micronetics.com> <33E84C2C.6C25@interactive.sony.com> <33E8560F.BD1E57C1@micronetics.com> <33E87B2B.4F6A@interactive.sony.com> <33ed3a3c.10475734@news.playstation.co.uk> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Alex Amsel wrote: > > But unfortunately you don't know when your poly will be drawn - you > can guess approximately and search through the OT, but that is all I > think. I'd be interested if you have any better ideas though. > The only other ways are polygon subdivision and repeating the texture in memory. I'm not sure of the need to repeat the texture over a polygon. Stuart