Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Some questions again. Date: Mon, 11 Aug 1997 09:59:22 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <33EED46A.4DF7@interactive.sony.com> References: <5sfjca$oj12@chuka.playstation.co.uk> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Stefano Provenzano wrote: > > Hi, > thanks for the quick replay at my other letter. > > I have two other questions: > 1) Then I can use only 1,5Mb for donwload the code and the other data. > Is it true ? Yes, unless your using codewarrior and download during the program. > > And the sound memory is apart? How I can use it? You still have to load the sound to main memory first > > 2) I have big problems with textures. > Can you explain how are connected a TMD model, its TIM texture and the > frame buffer? > Can I use directly the VRAM ? How ? The TIM file has its prefered position in VRAM memory coded into itself. When a RSD is turned into a TMD the texture information is hard coded into the TMD. And no you can't directly access VRAM. Stuart