Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics,scee.yaroze.programming.2d_graphics Subject: Maybe useful titbits + memory notes + give us more work if you love us really Date: Thu, 21 Aug 1997 13:38:26 GMT Organization: Into Beyond Lines: 24 Message-ID: <34003b82.9204910@news.playstation.co.uk> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 Xref: chuka.playstation.co.uk scee.yaroze.programming.3d_graphics:299 scee.yaroze.programming.2d_graphics:168 I have posted some useful information under this topic in the gnu newsgroup. Its somewhat of a mish mash I'm afraid, but between 2 posts I cover texturing TMD objects with the original 3ds information, memory advice, logging advice, and a few other things. I'll help anyone who needs it or doesn't follow what I have said. It really needs writing up with full examples and some of our actual source, but I don't have time at the moment. I can try and persuade Sony to buy the 3ds->TMD tool + related ps-x source in which case I'll write everything up, but other than that we don't have time unfortunately :( Been working very 30+ hour 'days' for the last few weeks already. Regards, Alex Amsel + Tuna Technologies + Windows 95/NT, Console and Internet + + The PC/PS-X Game Tools and Game Development Specialists + + Flibbley flobble wab tiggle sa lable ly pibbley Obblers +