Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Using TIM files as textures Date: Thu, 03 Apr 1997 14:07:28 GMT Organization: Into Beyond Lines: 19 Message-ID: <3344b923.2442161@news.playstation.co.uk> References: <333D2047.3A80@innotts.co.uk> <333FCC99.C13@innotts.co.uk> <334119F5.76FD@interactive.sony.com> <3342DAFC.7A58@innotts.co.uk> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Wed, 02 Apr 1997 22:17:32 +0000, Richard Haskey did quoth at me: >I think James Hobden summed it up pretty well in his request for the >format of the RSD files (which hopefully would include .ply .grp .rsd & >.mat). Seconded and Thirded over here. [ another useful post from wibbly enterprises (tm)]. Oh, and a demo announce group would be a good idea whoever brought it up. Nice one :) * Alex Amsel * Into Beyond Web Design & JAVA Programming * * http://www.intobeyond.com * WWFC Play off ****ers'97 * MM: "Hand the opposition the lead, the supporters love it"