Path: chuka.playstation.co.uk!news From: Mark Henkelis Newsgroups: scee.yaroze.programming.3d_graphics Subject: 3DS .VUE file Date: Sat, 23 Aug 1997 00:51:06 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 13 Message-ID: <33FE25EA.44A5@virgin.net> Reply-To: mark.henkelis@virgin.net NNTP-Posting-Host: p31-chachalaca-gui.tch.virgin.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Does anyone know anything about 3D Studio .VUE files? I've been messing about for ages trying to animate a model using the TRANSFORM matrices, but I can't work out what point to rotate about or what the translation refers to. Do the objects relate to each other (via the hierarchy), the model axis, the global axis or what? Incidently, if anyone can give me a brief explanation of the differences between CompMatrix() and MulMatrix0(), and why their argument order is significant I'd be really grateful. Thanks in advance, Mark.