Path: chuka.playstation.co.uk!news From: Jon Arkley <113131.206@Compuserve.com> Newsgroups: scee.yaroze.programming.3d_graphics Subject: Textured Objects Date: Sat, 23 Aug 1997 11:53:04 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <33FEC110.3FBB@Compuserve.com> NNTP-Posting-Host: ld46-141.lon.compuserve.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Hi. Well I told you I'd probably be begging for help again soon! My question to whoever can help is this. Do I have to define textures in the TMD file itself, or can I take a program that displays an untextured model and modify it to display a textured model? The reason I ask is that all the examples I've looked at only seem to load textures into VRAM, but once there they don't seem to need to do anything else to link the object to its associated textures. I refer to the "Car" demo, amongst others. If anyone out there could shed some light on the problem it would be a great help to me, as I think I could start to make good progress once I've grasped the basic concepts. Thanks for your time, Jon.