Path: chuka.playstation.co.uk!news From: Stuart_Ashley@Playstation.sony.com Newsgroups: scee.yaroze.programming.3d_graphics Subject: Textured Objects Date: 26 Aug 1997 11:0:54 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 20 Message-ID: <5tud17$3qt10@chuka.playstation.co.uk> Reply-To: Stuart_Ashley@Playstation.sony.com NNTP-Posting-Host: chuka.playstation.co.uk To: news@playstation.co.uk Originator: news@chuka.playstation.co.uk >My question to whoever can help is this. Do I have to define textures in >the TMD file itself, or can I take a program that displays an untextured >model and modify it to display a textured model? >The reason I ask is that all the examples I've looked at only seem to >load textures into VRAM, but once there they don't seem to need to do >anything else to link the object to its associated textures. The TMD already contains the position of any textures associated with the model. If you have the RSD its easy to change the TIM file used as the texture. It is possible to change texture info at runtime, but it does mean hacking the TMD. Stuart