Path: chuka.playstation.co.uk!news From: Jon Arkley <113131.206@Compuserve.com> Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Textured Objects Date: Tue, 26 Aug 1997 23:43:24 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 37 Message-ID: <34035C0C.4949@Compuserve.com> References: <5tud17$3qt10@chuka.playstation.co.uk> NNTP-Posting-Host: hdn91-147.hil.compuserve.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Hi Stuart, Thanks for confirming my fears. I knew I'd have to get hold of some modelling software at some point, but maybe not quite this soon! What 3d Modelling software are most Yaroze members using? I could do with something simple (and above all cheap!) to create some textured models in RSD format. All I want to create at the moment are some cubes with textures on the top and sides to form a kind of chessboard representing various types of terrain (grass, stones etc). This shouldn't require anything fancy. Surely there must be some older packages floating around that could be downloaded. Does anyone know of any? Thanks once again, Jon. Stuart_Ashley@Playstation.sony.com wrote: > > >My question to whoever can help is this. Do I have to define textures in > >the TMD file itself, or can I take a program that displays an untextured > >model and modify it to display a textured model? > >The reason I ask is that all the examples I've looked at only seem to > >load textures into VRAM, but once there they don't seem to need to do > >anything else to link the object to its associated textures. > > The TMD already contains the position of any textures associated with the > model. > If you have the RSD its easy to change the TIM file used as the texture. > It is possible to change texture info at runtime, but it does mean hacking > the TMD. > > Stuart