Path: chuka.playstation.co.uk!news From: Jon Arkley <113131.206@Compuserve.com> Newsgroups: scee.yaroze.programming.3d_graphics Subject: Success ! Date: Sun, 31 Aug 1997 18:07:01 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 86 Message-ID: <3409A4B5.4F18@Compuserve.com> References: <5u65vn$2gk2@chuka.playstation.co.uk> <34089A1E.725F@Compuserve.com> NNTP-Posting-Host: hd1-171.hil.compuserve.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Hi Stuart, This is just a quick message to say I've had some luck over the weekend. I've finally got my textured cube up and running! I'm still not quite sure what I did though, so maybe you can help me on a few questions (I hope so, anyway, because I really feel I'm on a roll now!). I used breeze to create a simple cube.DXF file and then converted it to RSD using DXF2RSD -dup (without the -dup, some of the sides of the cube seemed to pop in and out of existance once on the PSX. Why is this?) I then used timtool to give once face of the cube a texture, and saved it. Using rsdlink I managed to create a .TMD file which I could display on the PSX no trouble, with all sides visible. However there were a few odd glitches. First off, no texture. Second, the cube occasionally showed little triangles appearing on some of its sides as if part of the cube behind was being drawn there. The triangles popped in and out of existance as I rotated the cube. To fix the texture problem I looked at the "CAR" example and loaded one of its textures into timtool to see were in the VRAM graphic it appeared. I then cleared this out and loaded in my texture to position it at the same place, but not really knowing why. After saving it and doing rsdlink again, it worked! How do I know where in the rsdlink VRAM display to put my textures? I know from the info output from rsdlink that the texture was at texture page 0, but the "slot" in the VRAM display of timtool was something like 10, so what's the correlation? I hope I've explained this clearly enough. If you could give me any extra help in this regard, I would be very grateful. A few weeks ago I was all set to give up on Yaroze as I was getting nowhere, but thanks to you I'll definitely be pushing on. It takes me back to the time I used to spend hours programming the Amiga 500! Great fun. Thanks once again. Jon. Jon Arkley wrote: > > Hi, > > Thanks for your help. I've downloaded "Breeze" and managed to get a very > simple cube made up of six planes out of it and onto the playstation, > but I'm still struggling with the textures side of things. > > It appears Breeze uses GIF files for textures. I'm not sure if it will > accept textures that I can convert to TIM format, but I must admit I > haven't really had much time to get used to the package yet. > > If anyone knows how textures can be used in Breeze and converted for use > in the playstation, I'd love to hear from you. > > Thanks once again. I'll keep you posted about how my game progresses, > but it's going to be sloooowww!!! > > Jon. > > Stuart_Ashley@Playstation.sony.com wrote: > > > > From: Stuart_Ashley@Playstation.sony.com > > To: news@playstation.co.uk > > > > >Hi, > > >This is just a quick question to everyone out there. > > >I'm looking for a cheap and cheerful 3d modelling package to create > > >simple textured objects. > > >We've all heard of "3d Studio" and the like, but that'll probably cost > > >me an arm and a leg, when all I need is anything that will output > > >modelling data in DXF or RSD format. > > >If anyone knows of any packages of the type I've described, let me know. > > >I'm especially interested in stuff I can download, if that's any help. > > > > Breeze - http://www.users.fl.net.au/~neville/ > > 3dstyler - http://www.cg.tuwien.ac.at/~mazuryk/3dstyler > > > > Stuart