Path: chuka.playstation.co.uk!news From: Stuart_Ashley@Playstation.sony.com Newsgroups: scee.yaroze.programming.3d_graphics Subject: Success ! Date: 1 Sep 1997 10:53:36 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 45 Message-ID: <5ue6rh$2gk4@chuka.playstation.co.uk> Reply-To: Stuart_Ashley@Playstation.sony.com NNTP-Posting-Host: chuka.playstation.co.uk Originator: news@chuka.playstation.co.uk From: Stuart_Ashley@Playstation.sony.com To: news@playstation.co.uk >I used breeze to create a simple cube.DXF file and then converted it to >RSD using DXF2RSD -dup (without the -dup, some of the sides of the cube >seemed to pop in and out of existance once on the PSX. Why is this?) The yaroze only has single sided polygons -dup creates 2 polygons facing in different directions for each of the original ones. Are you sure you want to do this as it make your TMD twice the size. >I then used timtool to give once face of the cube a texture, and saved >it. Rsdtool? >Using rsdlink I managed to create a .TMD file which I could display on >the PSX no trouble, with all sides visible. However there were a few odd >glitches. First off, no texture. Second, the cube occasionally showed >little triangles appearing on some of its sides as if part of the cube >behind was being drawn there. The triangles popped in and out of >existance as I rotated the cube. The glitches may be because your ordering table is too small. >To fix the texture problem I looked at the "CAR" example and loaded one >of its textures into timtool to see were in the VRAM graphic it >appeared. I then cleared this out and loaded in my texture to position >it at the same place, but not really knowing why. After saving it and >doing rsdlink again, it worked! It could be that your TIM was positioned in the display area of VRAM. >How do I know where in the rsdlink VRAM display to put my textures? I >know from the info output from rsdlink that the texture was at texture >page 0, but the "slot" in the VRAM display of timtool was something like >10, so what's the correlation? When you use rsdlink it hard codes the data in the TIM into the TMD, so if you move the TIM the texture disappears. The texture page returned by rsdlink should have been the same as the TIM. Stuart