Path: chuka.playstation.co.uk!news From: Stuart_Ashley@Playstation.sony.com Newsgroups: scee.yaroze.programming.3d_graphics Subject: Object rotation Date: 1 Sep 1997 11:19:42 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <5ue8cg$2gk8@chuka.playstation.co.uk> Reply-To: Stuart_Ashley@Playstation.sony.com NNTP-Posting-Host: chuka.playstation.co.uk Originator: news@chuka.playstation.co.uk From: Stuart_Ashley@Playstation.sony.com To: news@playstation.co.uk >OK, next question... Is it correct in saying that rotating a >PSX object will result in a rotation at the transformed position >around the object's origin (0,0,0)? In other words is the transformation >independant of the 3x3 scale, rotation info' and is applied last? >If this is the case may I ask why? >Does this mean I can only rotate (and scale) an object around the >origin? If I get this right you can't rotate about anything except the origin. Hierachies is the answer. Set up your rotation within a coordinate system that is a translation. Then your rotation is about this new origin, but this origin is a translation from the WORLD origin. Get that? Stuart