Path: chuka.playstation.co.uk!news From: markt@mincom.com Newsgroups: scee.yaroze.programming.3d_graphics Subject: Viewpoint rotation Date: 8 Sep 1997 3:43:33 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 22 Message-ID: <5uvs97$aa14@chuka.playstation.co.uk> Reply-To: markt@mincom.com NNTP-Posting-Host: chuka.playstation.co.uk Originator: news@chuka.playstation.co.uk id xma012911; Mon, 8 Sep 97 13:47:33 +1000 by portal.mincom.oz.au (8.8.7/8.8.5) with ESMTP id NAA11745; Sun, 7 Sep 1997 13:48:16 +1000 Sender: markt@mincom.com From: Mark Theyer X-Mailer: Mozilla 3.01SGoldC-SGI (X11; I; IRIX 6.3 IP32) MIME-Version: 1.0 To: John Elliot CC: Yaroze Newsgroups Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit "John Elliot" wrote: >The only problem with this is that it involved a lot of uses of cos() and >sin(), which resulted in a considerable slowdown in frame-rate, even though >my entire model was only 37 textured polygons. I'd suggest pre-calculating and saving 360 values for both sin and cos in an array (1 for each degree of rotation). Mark Theyer markt@mincom.com