Path: chuka.playstation.co.uk!chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@hrtc.net (Mario Perdue) Newsgroups: scea.yaroze.programming.3d_graphics,scea.yaroze.programming,scee.yaroze.programming.3d_graphics,scee.yaroze.programming Subject: Re: 3D -- Please, please help! Date: Sat, 20 Sep 1997 02:42:27 GMT Organization: SCEA News Server Lines: 25 Message-ID: <34233741.40257711@205.149.189.29> References: <3420B843.17E3@ix.netcom.com> <34229e54.1101978@205.149.189.29> <34232F25.4227@ix.netcom.com> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.1/32.230 Xref: chuka.playstation.co.uk scea.yaroze.programming.3d_graphics:133 scee.yaroze.programming.3d_graphics:319 On Fri, 19 Sep 1997 21:04:21 -0500, Spellweaver wrote: >I have checked out 3d.zip, as well as some others (though not the >other 3d#.zip series), but they all seem to either do things that >I do not need (thus obscuring the vital parts that I am trying to >figure out), or else they do things in ways other than those which >I am attempting to accomplish (i.e., using GsRVIEW2 instead of >GsRVIEW, etc.). That is why I am hoping that someone can help by >supplying simple fragments which do no more than the isolated tasks >that I mentioned. I'm confused; what is GsRVIEW? My docs only refer to GsRVIEW2. Anyway, I'd still recommend that you look at some of the 3D#.ZIP files. They're pretty basic, but that makes them easier to understand. >I've had no trouble with the 2D side of things, but the rather odd >organization of the 3D libs, combined with the less-than-accurate >translation of the manuals, seems to be providing a mighty >challenge, to say the least. 3D is challenging no matter who's library you're using. Mario