Path: chuka.playstation.co.uk!chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Spellweaver Newsgroups: scea.yaroze.programming.3d_graphics,scea.yaroze.programming,scee.yaroze.programming.3d_graphics,scee.yaroze.programming Subject: Re: 3D -- Please, please help! Date: Fri, 19 Sep 1997 23:05:08 -0500 Organization: The Implementor Lines: 17 Message-ID: <34234B74.1D25@ix.netcom.com> References: <3420B843.17E3@ix.netcom.com> <34229e54.1101978@205.149.189.29> <34232F25.4227@ix.netcom.com> <34233741.40257711@205.149.189.29> Reply-To: spelwevr@ix.netcom.com NNTP-Posting-Host: norn.tiphares.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.02 (WinNT; I) Xref: chuka.playstation.co.uk scea.yaroze.programming.3d_graphics:134 scee.yaroze.programming.3d_graphics:320 Quoth thee: [ ... ] > I'm confused; what is GsRVIEW? My docs only refer to GsRVIEW2. Oops, sorry, that was a typo on my part. > Anyway, I'd still recommend that you look at some of the 3D#.ZIP > files. They're pretty basic, but that makes them easier to > understand. I took a look at some of those after my last posting, but they still do not seem to be helping; they still have too much "extra" (such as sound, etc.) that I do not need, which is slowing me down; also, the ones that I have checked so far seem to all be using the GsRVIEW2 (reference) format for the viewpoint. [ ... ]