Path: chuka.playstation.co.uk!news From: "Mike" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Non-coplanar quads Date: 30 Sep 1997 21:47:31 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 11 Message-ID: <01bccdd1$bd605fc0$LocalHost@default> NNTP-Posting-Host: host5-99-56-110.btinternet.com X-Newsreader: Microsoft Internet News 4.70.1161 Hi, I was wondering how the GS lib deals with non-coplanar quads, that is, four-sided polygons whose vertices are not in the same plane. Does it split quads into tris? If so, does it do this in a predictable way (ie. always using the same combinations of vertices to form the tris)? Thanks in advance, Mike m.ferenduros@btinternet.com