Path: chuka.playstation.co.uk!chuka.playstation.co.uk!news From: "Alexander Jakes" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Rsdlink problem with textures... Date: 2 Oct 1997 09:29:02 GMT Organization: UUNET Lines: 33 Message-ID: <01bccf16$657aad60$e2f082c1@bass> References: <34323BA2.314D@leader.es> NNTP-Posting-Host: aa226.du.pipex.com X-Newsreader: Microsoft Internet News 4.70.1161 Have you tried moving the tim files about in memory. This may sound obvious but I got it wrong to start with. First ensure that they are positioned outside the view port with timutil and then make sure that your siocons batch file thingy loads the tim to some where that is free. I got mine working by looking at the demos that did display textures correctly (not all that were supposed to) and checking where tim data and dloads were positioned. Cheers Alex INCOPE S.L. wrote in article <34323BA2.314D@leader.es>... > I'm a netyaroze owner who has created a 3d model in 3d Studio Max, i > export it as as .dxf file, then i load it into the rsdtool modelling > program to add textures (.tim files) to the model but when i use the > rsdlink program to convert it into a .TMD file and finally add it to a > typical ps program (3d demo examples) i can see the model but with no > textures. I have followed the instructions carefully (make sure the .tim > files are in the same directory, etc.) but with no luck. > > I would appreciate any help, and specially if somebody could tell me the > best way to go about creating models, converting files, etc with the > above package. > > thanks in advance! > Ramon De Abreu > > Ps. are there any net yaroze owners like me that live in Spain? > Send me an email to incope@leader.es >