Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.programming.3d_graphics Subject: Are normals required for flat shaded polygons? Date: Thu, 16 Oct 1997 14:17:00 +1300 Organization: PlayStation Net Yaroze (SCEE) Lines: 14 Message-ID: <34456B0C.3DE50A6B@ibm.net> NNTP-Posting-Host: slip202-135-86-126.ak.nz.ibm.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (Win95; I) X-Priority: 3 (Normal) Hi I'm building an RSD file from scratch since my objects are simple and my object creation utils keep doing crap triangulation on them. I want most of the polygons to be flat shaded (no gouraud). Do I have to specify real normals for these polygons, even though they don't have lightsource calculations? Or are they required for the 3 global parallel lights? Ta J