Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Translucent Faces & New project Date: Thu, 16 Oct 1997 17:11:50 GMT Organization: Into Beyond Lines: 39 Message-ID: <34474837.14664504@news.playstation.co.uk> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 I'm sure someone asked about Translucent Faces some time ago. For non-textured faces use bits 28-29 of GsDOBJ2. They aren't documented but they do exist. And don't do what I did which is not to set the mode2 parameter within TMD structures. I remembered reading it wasn't needed. Well it is! Also remember you'll need to OR in ABE to your TMD type to make it work. I just got a couple of weeks free so this week I started a little project. Something a little different, something Yaroze people will see. Now we have freetime I also have Mark sitting down FINALLY coding that rather nifty tool. Its complexity has got rather out of hand so no deadline on it but we will be looking to provide it for Yaroze owners one way or another. It will make life much much easier for dealing with putting game levels together as well as the usual 3ds conversion stuff. It already exports TMD and all that malarchy. I'm actually hoping some shit-hot artists and game designers here will see and add to my basic ideas and I could persuade someone to pick it up as commercial, but the chances of that are about 0.0000001%. Still, got to try these things :) Not since xtreme racing have I done my own game and it feels so good to be doing something good again. Look out for FiskBall...coming to a Yaroze site near you. This is all work dependant (as usual) but hopefully things will keep calm for a few days. I'm not being silly enough to give a timescale on this one either! Especially as its only had a couple of days work on it so far. Regards, Alex Amsel + Tuna Technologies + Telephone & Fax +44 (0)114 221 0686 + + For all your Win95/NT/Console Game and Tool Development + + And we say, "A good programmer always blames Microsoft" + + "Just say NO to Big Fat Ron", say I to Sir Jack Hayward +