Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Are normals required for flat shaded polygons? Date: Thu, 16 Oct 1997 17:22:56 GMT Organization: Into Beyond Lines: 24 Message-ID: <34494d34.15941975@news.playstation.co.uk> References: <34456B0C.3DE50A6B@ibm.net> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Thu, 16 Oct 1997 14:17:00 +1300, James Russell did quoth at me: >I'm building an RSD file from scratch since my objects are simple and my >object creation utils keep doing crap triangulation on them. > >I want most of the polygons to be flat shaded (no gouraud). Do I have to >specify real normals for these polygons, even though they don't have >lightsource calculations? If you want to do any lighting you'll need normals, one per face. If you don't want lighting you will still need a 'dummy' normal for the normal index to refer to as the ps-x will expect it to be there and god knows what it'll do otherwise. Regards, Alex Amsel + Tuna Technologies + Telephone & Fax +44 (0)114 221 0686 + + For all your Win95/NT/Console Game and Tool Development + + And we say, "A good programmer always blames Microsoft" + + "Just say NO to Big Fat Ron", say I to Sir Jack Hayward +