Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.programming.3d_graphics Subject: Poly cruncher - no, it's doesn't kill parrots. Date: Fri, 17 Oct 1997 16:27:55 +1300 Organization: PlayStation Net Yaroze (SCEE) Lines: 14 Message-ID: <3446DB3B.51B531E0@ibm.net> NNTP-Posting-Host: slip202-135-86-96.ak.nz.ibm.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (Win95; I) X-Priority: 3 (Normal) I've written a small program (C sauce included) that will take a PLY file, fresh from DXF2RSD, and get rid of all duplicate vertices, normals and polygons. Why? Well, memory for one thing, but the other main thing is that if you want to create a polygon and then manually much around with their vertices, you'll have to adjust all their normals too! After crunching, you only have to adjust one for similar planes. See http://www.netyaroze-europe.com/~jruss1/ Cheers, J