Path: chuka.playstation.co.uk!news From: "SCEE" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: More Pointless Optimisation Tricks (sin, cos Date: Fri, 17 Oct 1997 10:06:40 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 8 Message-ID: <627afa$e3p28@chuka.playstation.co.uk> References: <344647ee.14591228@news.playstation.co.uk> <625jjg$e3p24@chuka.playstation.co.uk> <3446d0a3.18235002@news.playstation.co.uk> NNTP-Posting-Host: 194.203.13.10 X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 I've done the swap thing before on PC, and it was only quicker if when doing the normal swap via temp the temp had to be declared every time. As for PSX, it'll definetly be slower, you could write a little inline assembler routine. Stuart