Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.programming.3d_graphics Subject: RSDV.BAT tim location Date: Sat, 18 Oct 1997 14:25:58 +1300 Organization: Peace Computers NZ Ltd Lines: 19 Message-ID: <34481026.FF6@peace.co.nz> NNTP-Posting-Host: 202.37.70.35 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (X11; I; IRIX 6.2 IP22) I'm using RSDV.BAT to view TMD's and while the object comes out fine, the textures don't always work (although they do in RSDTool). The result depends on where I put the TIMs in VRAM. I've tried sticking them as far to the right as possible, but I still get problems. I'm assuming that when I do this in a program it should work fine. The images are 16 bit direct. What are the 'legal' VRAM positions I can place my TIMs for RSD to work? J -- ==PEACE COMPUTERS ==James.Russell@peace.co.nz - 64(9)3730400 -Fax 64(9)3730401 "Are you alright, sir?" "Yes, why?" "Well, you're 67% more weasly." - RDVII