Path: chuka.playstation.co.uk!news From: "Graeme Evans" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: More Pointless Optimisation Tricks (sin, cos Date: Thu, 16 Oct 1997 02:30:20 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 18 Message-ID: <62aiaf$e3p29@chuka.playstation.co.uk> References: <344647ee.14591228@news.playstation.co.uk> <625jjg$e3p24@chuka.playstation.co.uk> <3446d0a3.18235002@news.playstation.co.uk> <627afa$e3p28@chuka.playstation.co.uk> NNTP-Posting-Host: fourny.demon.co.uk X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 SCEE wrote in message <627afa$e3p28@chuka.playstation.co.uk>... >I've done the swap thing before on PC, and it was only quicker if when doing >the normal swap via temp the temp had to be declared every time. >As for PSX, it'll definetly be slower, you could write a little inline >assembler routine. > >Stuart Doesn't it depend on register spills? Does an XOR take more cycles than a register move? I do like pointless conversations. Graeme