Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: RSD bug Date: Sun, 19 Oct 1997 17:14:49 GMT Organization: Into Beyond Lines: 22 Message-ID: <344a3fec.261313@news.playstation.co.uk> References: <34473B98.EAD8FB9F@ibm.net> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Fri, 17 Oct 1997 23:19:04 +1300, James Russell did quoth at me: >Bug in RSD tool - I had a 256x213 texture that I mapped by hand to the >polygons. When I loaded it into RSD tool, the V's would be truncated to >127. > >J# I don't use teh RSD tool, but couldn't you only use texture widths and heights that were powers of 2 originally? Regards, Alex Amsel + Tuna Technologies + Telephone & Fax +44 (0)114 221 0686 + + For all your Win95/NT/Console Game and Tool Development + + And we say, "A good programmer always blames Microsoft" + + "Just say NO to Big Fat Ron", say I to Sir Jack Hayward +