Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: RSDV.BAT tim location Date: Mon, 20 Oct 1997 14:11:47 +1300 Organization: Peace Computers NZ Ltd Lines: 23 Message-ID: <344AAFD3.6EEA@peace.co.nz> References: <34481026.FF6@peace.co.nz> <3449AB88.3B99@chat.carleton.ca> NNTP-Posting-Host: 202.37.70.35 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (X11; I; IRIX 6.2 IP22) Tim O'Neil wrote: > > > > > What are the 'legal' VRAM positions I can place my TIMs for RSD to work? > > It is important to keep in mind that your textures cannot span > more than one texture page vertically, or more than four horizontally. > Mind you thats assuming you've puzzled out what the texture pages are > :) If not, lemme know. I bunged the TIM's as far right as I could - I assumed RSDV used buffers that were to the far left. I still had problems. Now that I've written a program to display the TMD file, I know there's no problem with the textures or TIM positioning, so I figure RSDV must be using some unusual Buffer coordinates. J -- ==PEACE COMPUTERS ==James.Russell@peace.co.nz - 64(9)3730400 -Fax 64(9)3730401 Repartee: An insult with a suit and tie on.