Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: RSD bug Date: Mon, 20 Oct 1997 14:15:39 +1300 Organization: Peace Computers NZ Ltd Lines: 24 Message-ID: <344AB0BB.5656@peace.co.nz> References: <34473B98.EAD8FB9F@ibm.net> <344a3fec.261313@news.playstation.co.uk> NNTP-Posting-Host: 202.37.70.35 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (X11; I; IRIX 6.2 IP22) Alex Amsel wrote: > > >Bug in RSD tool - I had a 256x213 texture that I mapped by hand to the > >polygons. When I loaded it into RSD tool, the V's would be truncated to > >127. > > I don't use teh RSD tool, but couldn't you only use texture widths and > heights that were powers of 2 originally? > I musta missed that when I Read The Friendly Manual. Seems like a strange constraint though? Actually, I found the problem was truncation - if the texture height was not a power of two, every vertical (not horizontal) coordinate would be reduced by about 2.5 every time I saved it. J -- ==PEACE COMPUTERS ==James.Russell@peace.co.nz - 64(9)3730400 -Fax 64(9)3730401 One Chicken to bring them all and in the darkness bind them.