Path: chuka.playstation.co.uk!news From: Majik Newsgroups: scee.yaroze.programming.3d_graphics Subject: single sided faces Date: Mon, 20 Oct 1997 14:16:28 +0100 Organization: Sinclair MicroComputer Museum Lines: 17 Message-ID: <344B59AC.3ABB@127.0.0.1> Reply-To: majik@127.0.0.1 NNTP-Posting-Host: 194.202.250.27 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (WinNT; I) quick query, this may have been answered previously, but if I create a quadrangle, on the fly, in a tmd structure, then what are the rules governing the specification of the vertices, as it seems to be that one way (clockwise) makes square face in one direction and the other does the opposite, which is fair enough, but how can I tell which way to specify the vertices given that I want a polygon to face in a given direction.. also I tried the double sided polygon bit, but that didn't seem to do anything. ttfn. -- -- Majik - Owner/Curator of the Sinclair Microcomputer Museum -- Spod in a suitcase - ' Have Compiler, will travel ' -- http://mudhole.spodnet.uk.com/~majik/ --