Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: OT's - how do they work? Date: Thu, 23 Oct 1997 14:04:27 GMT Organization: Into Beyond Lines: 20 Message-ID: <344f5952.193110@news.playstation.co.uk> References: <3446DC9D.BB81C6EE@ibm.net> <344b4014.300721@news.playstation.co.uk> <344AB445.6113@peace.co.nz> <344d734b.5610332@news.playstation.co.uk> <344C29F4.1E4D@peace.co.nz> <344c9582.368529@news.playstation.co.uk> <344E7DD3.63DE@peace.co.nz> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Thu, 23 Oct 1997 11:27:31 +1300, James Russell did quoth at me: > >It should have been > >[0] -> OT [1] >[1] -> OT [2] >[2] -> OT_TAG Packet 286 I believe so. Best thing is to print out a simple OT ;) Regards, Alex Amsel + Tuna Technologies + Telephone & Fax +44 (0)114 221 0686 + + For all your Win95/NT/Console Game and Tool Development + + And we say, "A good programmer always blames Microsoft" + + I proclaimed "Bring back the Doog!", and so it was done +