Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Help: GsSortObject4 & GsSortOT Date: Mon, 27 Oct 1997 14:36:29 GMT Organization: Into Beyond Lines: 22 Message-ID: <3450c6de.2296432@news.playstation.co.uk> References: <344e12ea.11334163@news.playstation.co.uk> <344E2A0F.15B5@interactive.sony.com> <34505a1f.398393@news.playstation.co.uk> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Thu, 23 Oct 1997 14:11:42 GMT, alex@teeth.demon.co.uk (Alex Amsel) did quoth at me: >On Wed, 22 Oct 1997 17:30:07 +0100, Developer Support > did quoth at me: > >And when inserting OTs into each other, gs AUTOMATICALLY takeas >account of the 'length' of the target OT. Oops, didn't mean that. Its a load of bollards. Never mind! See if I can get it all working now then... Regards, Alex Amsel + Tuna Technologies + Telephone & Fax +44 (0)114 221 0686 + + For all your Win95/NT/Console Game and Tool Development + + And we say, "A good programmer always blames Microsoft" + + I proclaimed "Bring back the Doog!", and so it was done +