Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Help: GsSortObject4 & GsSortOT Date: Mon, 27 Oct 1997 14:36:38 GMT Organization: Into Beyond Lines: 23 Message-ID: <3450cb36.3408555@news.playstation.co.uk> References: <344e12ea.11334163@news.playstation.co.uk> <344E2A0F.15B5@interactive.sony.com> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Wed, 22 Oct 1997 17:30:07 +0100, Developer Support did quoth at me: >The worlds 16bit, I take it 600 is the distance you want the small OT >from the viewpoint, and the large OT is 11bit. So 600/(65536/2048) = >18.75 the value to include the little OT at. Another question now... If I have an OT length 8 (256), does GS automatically shft my Z values by 8 or does it only do it by 2? Regards, Alex Amsel + Tuna Technologies + Telephone & Fax +44 (0)114 221 0686 + + For all your Win95/NT/Console Game and Tool Development + + And we say, "A good programmer always blames Microsoft" + + I proclaimed "Bring back the Doog!", and so it was done +