Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: 3D Sprite TMDs? Date: Tue, 28 Oct 1997 15:18:20 GMT Organization: Into Beyond Lines: 22 Message-ID: <3454a751.319110@news.playstation.co.uk> References: <631mt6$qri1@emeka.playstation.co.uk> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Mon, 27 Oct 1997 04:11:27 -0800, wal@blarg.net (wayne a. lee) did quoth at me: >> Why do you want a sprite other than GsSPRITE? > >I can think of some examples, like mixed sprite/polygon objects. Plus it >would be nice to be able to treat sprite-based 3d models and polygon-based >3d models in a completely uniform manner. I wrote some code to support 2d sprites (sorta). All it does is makes an object face the camera all the time. Code could be adjusted to support 1 plane or all 3 (depending where your camera will be). Regards, Alex Amsel + Tuna Technologies + Telephone & Fax +44 (0)114 221 0686 + + For all your Win95/NT/Console Game and Tool Development + + And we say, "A good programmer always blames Microsoft" + + I proclaimed "Bring back the Doog!", and so it was done +