Path: chuka.playstation.co.uk!news From: "Mario Wynands" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: 3D Sprite TMDs? Date: 29 Oct 1997 06:02:21 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 30 Message-ID: <01bce430$c2e85360$0300010a@mario> References: <01bce267$32a34140$0300010a@mario> <6324q0$ju03@chuka.playstation.co.uk> NNTP-Posting-Host: p25-max6.well.ihug.co.nz X-Newsreader: Microsoft Internet News 4.70.1155 SCEE wrote in article <6324q0$ju03@chuka.playstation.co.uk>... > There are only 16 primatives that work in TMDs on Yaroze > > Triangles: > flat, flat with texture, gouraud, gouraud with texture, > flat with no lighting, flat with texture and no lighting, > gouraud with no lighting, gouraud with texture and no lighting > > Quads: > flat, flat with texture, gouraud, gouraud with texture, > flat with no lighting, flat with texture and no lighting, > gouraud with no lighting, gouraud with texture and no lighting > Sorry, I got a bit mixed up with my terms there. I was talking about the RSD file format description which has the following snippet TYP: Defines the type of a polygon 000 : Triangle 001 : Quadrangle 010 : Straight line 011 : Sprite 1XX : reserved So I guess both straight line and sprite TMDs aren't supported. Damn. Means I have to do some work. More