Path: chuka.playstation.co.uk!news From: "Roland Boettcher" Newsgroups: scee.yaroze.programming.3d_graphics Subject: packet size & GsSetWorkBase() Date: 1 Nov 1997 17:41:07 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 12 Message-ID: <01bce6ee$26b48160$77e16dc0@ulthar.han.de> NNTP-Posting-Host: ulthar.han.de X-Newsreader: Microsoft Internet News 4.70.1155 I was writing a small test program to display a single quad polygon with a texture (FT4). It all worked fine but I was wondering what is the "correct" size of the packet array that you have to pass to GsSetWorkBase(). The docs say an FT4 primitive has an olen of 9. So I thought the array should be of the length 9x4=36. But it didnīt work. Then I tried to find the smallest number that worked. It is 8488. Can anybody tell me how to calculate that number? Another stange thing is that that number works fine with 4 FT4 polygons as well (I havnīt tried more yet). Roland