Path: chuka.playstation.co.uk!news From: Andreas Schrattenecker Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: packet size & GsSetWorkBase() Date: Sat, 08 Nov 1997 04:40:07 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 23 Message-ID: <3463DF17.790EB823@jk.uni-linz.ac.at> References: <01bce6ee$26b48160$77e16dc0@ulthar.han.de> NNTP-Posting-Host: k13b.jkh.uni-linz.ac.at Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 4.03 [en] (WinNT; I) Do you use FntPrint for debugging? chars put out to display are probably also primitives. Andreas Schrattenecker Roland Boettcher wrote: > I was writing a small test program to display a single quad > polygon with a texture (FT4). It all worked fine but I was > wondering what is the "correct" size of the packet array that > you have to pass to GsSetWorkBase(). The docs say an FT4 > primitive has an olen of 9. So I thought the array should be of > the length 9x4=36. But it didnīt work. Then I tried to find the > smallest number that worked. It is 8488. Can anybody tell me > how to calculate that number? Another stange thing is that that > number works fine with 4 FT4 polygons as well (I havnīt tried > more yet). > > Roland