Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: packet size & GsSetWorkBase() Date: Mon, 10 Nov 1997 18:08:47 GMT Organization: Into Beyond Lines: 18 Message-ID: <34693474.6581121@news.playstation.co.uk> References: <01bce6ee$26b48160$77e16dc0@ulthar.han.de> <3463DF17.790EB823@jk.uni-linz.ac.at> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Sat, 08 Nov 1997 04:40:07 +0100, Andreas Schrattenecker did quoth at me: >Do you use FntPrint for debugging? chars put out to display are >probably also primitives. I don't think they are, and they almost certainly don't use the primitive area you provide for gs. Regards, Alex Amsel + Tuna Technologies + Telephone & Fax +44 (0)114 221 0686 + + For all your Win95/NT/Console Game and Tool Development + + And we say, "A good programmer always blames Microsoft" + + I proclaimed "Bring back the Doog!", and so it was done +