Path: chuka.playstation.co.uk!news From: Andreas Schrattenecker Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: packet size & GsSetWorkBase() Date: Mon, 10 Nov 1997 22:37:07 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 37 Message-ID: <34677E83.DC4382D0@jk.uni-linz.ac.at> References: <01bce6ee$26b48160$77e16dc0@ulthar.han.de> <3463DF17.790EB823@jk.uni-linz.ac.at> <34693474.6581121@news.playstation.co.uk> NNTP-Posting-Host: k13b.jkh.uni-linz.ac.at Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (WinNT; I) Alex Amsel wrote: > On Sat, 08 Nov 1997 04:40:07 +0100, Andreas Schrattenecker > did quoth at me: > > >Do you use FntPrint for debugging? chars put out to display are > >probably also primitives. > > I don't think they are, and they almost certainly don't use the > primitive area you provide for gs. > > Regards, > > Alex Amsel > > + Tuna Technologies + Telephone & Fax +44 (0)114 221 0686 + > + For all your Win95/NT/Console Game and Tool Development + > + And we say, "A good programmer always blames Microsoft" + > + I proclaimed "Bring back the Doog!", and so it was done + Dont know, and i havent tested, but the return value of FntFlush is:Temporary OT top pointer used in drawing. So i thought inserting in OT means -> handle like other Objekts(primitives). Andreas Schrattenecker