Path: chuka.playstation.co.uk!news From: "Provenzano Stefano" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Pivots Date: Tue, 11 Nov 1997 19:24:23 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 14 Message-ID: <64a7lp$4vi15@chuka.playstation.co.uk> NNTP-Posting-Host: ppp-2.azzurra.it X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Hi all, I have a question about the rotations in 3D. Can the psx handle the pivots for the 3D model's rotations? If psx can't handle pivots where is the rotation center for a 3Dmodel? I'm trying to animate a 3D robot with a hierarchycal system, using GsLinkObject4, but I'm not able to rotate the arms near the body. Help. Thanks.