Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Linda J. Hodge" Newsgroups: scee.yaroze.programming.3d_graphics Subject: SOLID GROUND Date: Wed, 03 Dec 1997 10:41:17 -0800 Organization: SCEA News Server Lines: 5 Message-ID: <3485A7CD.1D6B@earthlink.net> Reply-To: hodgke@earthlink.net NNTP-Posting-Host: 168-183-207.ipt.aol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-NSCP (Win16; U) Hi have been working on some floors and I was wondering how I would go about making it so that my models can not go straight through the Texture Mapped polygons?Oh yeah and has someone made demos with more than 1 TMD file with AI and all?