Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Tim O'Neil Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: GPU 00H Undefined error? Date: Sat, 06 Dec 1997 23:19:56 -0500 Organization: SCEA News Server Lines: 32 Message-ID: <348A23EB.375AA79D@chat.carleton.ca> References: <3486648D.40DB@umich.edu> NNTP-Posting-Host: ad29-144.arl.compuserve.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (Win95; I) X-Priority: 3 (Normal) Aaron Saarela wrote: > Hello all, > > We're trying to get a TMD to display on the screen, and we've > basically > taken some example code and changed a few things to bring in our > model. > However, whenever we try to load it up we get the > GPU 00H undefined error, which for the life of me I can't figure out. > Anyone else have this problem and know of a solution? Whenever the PS returns 'GPU 00H' that means that some part of the TMD info was messed up. There a lot of places this can happen, but I would say the most useful thing to do is to write a program to display the TMD data after you have loaded it. I have a funciton 'displayTMD' that you pass a pointer to the tmd data (the same pointer that is in the GsDOBJ2 structure) and the number of objects to be displayed and it runs through them displaying all of their contents, as well as the addresses of where the data is in memory. It takes a little while to get running, as you will probably have to download the specs for the TMD data format from the web page, but once you get this going, it is an invaluable tool for pinpointing this type of error (among may other things). Good Luck :)