Path: chuka.playstation.co.uk!news From: "CRAIG GRAHAM" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: vectored bullets code sample Date: 8 Jan 1998 11:45:03 GMT Organization: Intelligent Research Ltd Lines: 19 Message-ID: <01bd1c2b$f1ec2b40$6c0b0a0a@newcastle.twowaytv.co.uk> References: <690db8$sil1@emeka.playstation.co.uk> <34B3D4E7.21F8@earthlink.net> NNTP-Posting-Host: 194.131.235.3 X-Newsreader: Microsoft Internet News 4.70.1161 Linda J. Hodge wrote in article <34B3D4E7.21F8@earthlink.net>... > forward.I dont really know how to make the bullet in the center of the > car,but i think maybe from the knowledge you just told me it would be > somethin like this: thebullet.gsObjectcoord.coord.m[0][2] > = thecar.gsObjectCoord.coord.m[0][2]; > frmo looking at the code it looks like it puts the matrix of the bullet > to the car's matrix.Is that correct?go easy on me. > -Austin Nope, use: thebullet.gsObjectcoord.coord.t[0]=thecar.gsObjectCoord.coord.t[0]; thebullet.gsObjectcoord.coord.t[1]=thecar.gsObjectCoord.coord.t[1]; thebullet.gsObjectcoord.coord.t[2]=thecar.gsObjectCoord.coord.t[2]; Craig.