Path: chuka.playstation.co.uk!news From: "Roland Boettcher" Newsgroups: scea.yaroze.programming.3d_graphics,scee.yaroze.programming.3d_graphics,scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: How best to exploit this thing-a-ma-jig?! Date: 11 Jan 1998 16:45:12 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 6 Message-ID: <01bd1ea0$1c894240$77e16dc0@ulthar.han.de> References: <34B87D5D.34CC5F57@chat.carleton.ca> <01bd1e9d$5786e940$77e16dc0@ulthar.han.de> NNTP-Posting-Host: ulthar.han.de X-Newsreader: Microsoft Internet News 4.70.1155 Xref: chuka.playstation.co.uk scea.yaroze.programming.3d_graphics:186 scee.yaroze.programming.3d_graphics:428 scea.yaroze.freetalk:280 scee.yaroze.freetalk.english:290 If you look exactly at the graphics of games like Gran Turismo, Porsche Challenge or Tomb Raider you can see that they set the subdivision flag to a high value at the polys near the view point and to a low value to those polys far away. Roland