Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Linda J. Hodge" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Vectored Bullets Date: Mon, 12 Jan 1998 05:39:09 -0800 Organization: SCEA News Server Lines: 8 Message-ID: <34BA1CFD.6433@earthlink.net> Reply-To: hodgke@earthlink.net NNTP-Posting-Host: 168-204-80.ipt.aol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-NSCP (Win95; U; 16bit) Well this is what I did: thebullet.gsObjectCoord.m[0][2] = theCar.gsObjectcoord.m[0][2]; theBullet.gsObjectCoord.m[1][2] = theCar.gsObjectcoord.m[1][2]; theBullet.gsObjectCoord.m[2][2] = theCar.gsObjectcoord.m[2][2]; //now this code seems to work fine and rotates the bullet wherever the //cars rotation is thebullet.gsObjectCoord.coord.t[0] = theCar.gsObjectcoord.coord.t[0]; thebullet.gsObjectCoord.coord.t[0] = theCar.gsObjectcoord.coord.t[0]