Path: chuka.playstation.co.uk!news From: "Roland Boettcher" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: HELP:small planar quads Date: 18 Jan 1998 09:25:00 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 7 Message-ID: <01bd23f3$c578df20$77e16dc0@ulthar.han.de> References: <69ilnb$c4e1@emeka.playstation.co.uk> <34BCEC93.4581@jk.uni-linz.ac.at> <01bd212d$f848afc0$77e16dc0@ulthar.han.de> <34BD58FB.37C5@jk.uni-linz.ac.at> <34BE852D.1B61@jk.uni-linz.ac.at> NNTP-Posting-Host: ulthar.han.de X-Newsreader: Microsoft Internet News 4.70.1155 I thought about the problem once again and maybe there is another solution. What about ordering tables. The highest resolution is 14 bit. Maybe that's not enough for objects being far away. I havn't tried it yet but maybe using multiple OTs solve it, as mentioned in the user manual on page 62. Just a thought... Roland