Path: chuka.playstation.co.uk!news From: Andreas Schrattenecker <"Andreas Schrattenecker"> Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: HELP:small planar quads Date: Sat, 24 Jan 1998 03:49:15 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: <34C956AB.5D40@jk.uni-linz.ac.at> References: <69ilnb$c4e1@emeka.playstation.co.uk> <34BCEC93.4581@jk.uni-linz.ac.at> <01bd212d$f848afc0$77e16dc0@ulthar.han.de> <34BD58FB.37C5@jk.uni-linz.ac.at> <34BE852D.1B61@jk.uni-linz.ac.at> <01bd23f3$c578df20$77e16dc0@ulthar.han.de> Reply-To: andreas.schrattenecker@jk.uni-linz.ac.at NNTP-Posting-Host: ried-remote14.ivnet.co.at Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 [de] (OS/2; I) Roland Boettcher wrote: > > I thought about the problem once again and maybe there is another solution. > What about ordering tables. The highest resolution is 14 bit. Maybe that's > not enough for objects being far away. I havn't tried it yet but maybe > using multiple OTs solve it, as mentioned in the user manual on page 62. > Just a thought... > > Roland Imagine a planar-(quad-MESH) -> all vertices of the mesh lie on same plane. -> in this case there is no difference in which order quads are drawn -> but same errors. ordering-problems have the effect that primitives nearer to viewpoint are overdrawn with primitives behind them. in my case, if quads are not drawn, the black background appears. -> because they are not drawn (not overdrawn) im sure the errors are caused due to the bug described before. But ive found something to optimise -> my orderingtable-length was to high. greating to germany Andreas Schrattenecker