Path: chuka.playstation.co.uk!news From: "Craig Graham" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: S.O.S.I can't continue my work.......... Date: 16 Feb 1998 00:15:12 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 19 Message-ID: <01bd3a70$a45abc80$86d449c2@Angela1.intelligent-group.com> References: <01bd37cf$282c6d00$6302bfc3@manolo> NNTP-Posting-Host: l134.mistral.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Emanuele Diotallevi wrote in article <01bd37cf$282c6d00$6302bfc3@manolo>... > Hi! i'm emanuele diotallevi,and i'm creating a 3d ambient with 24 different > objects,but using the GsSortObject4() function the lastest 8 objects are > not well displayed their polygons appears and disappears.If I use > GsSortObject4() in inverted order the firstest objects are not well > displayed...At the end I can say that also with a length of OT 14bits > i cant display more than 16 objects in my WORLD WHY????????? A problem dependant on the order you sort the objects in? That'll be either the OT length or the GPU packet buffer size. Probably the GPU packet buffer size.... Also, increasing the size of an object tends to help as well. Craig.