Path: chuka.playstation.co.uk!news From: Majik Newsgroups: scee.yaroze.programming.3d_graphics Subject: Polygon throughput - performance? Date: Tue, 24 Feb 1998 09:31:01 +0000 Organization: Sinclair MicroComputer Museum Lines: 17 Message-ID: <34F29355.23BE@127.0.0.1> Reply-To: majik@127.0.0.1 NNTP-Posting-Host: 194.202.250.27 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (WinNT; I) This may have been asked before, but what sort of polygon throughput can I reasonably expect out of PSX? and is 1000 triangles in 100 objects significantly slower than 1000 triangles in 10 objects? I only ask this as Combat3D slowed to 25fps when I went split screen, and there arent that many triangles floating around on it... Majik. -- -- Majik - Owner/Curator of the Sinclair Microcomputer Museum -- Spod in a suitcase - ' Have Compiler, will travel ' -- http://mudhole.spodnet.uk.com/~majik/ --