Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: matth@bellatlantic.net (Matthew Hulett) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: 640 x 512 resolution Date: Sat, 07 Mar 1998 12:55:59 GMT Organization: SCEA News Server Lines: 29 Message-ID: <35014084.38071199@news.scea.sony.com> References: <35011EDB.5F87@telecom.at> NNTP-Posting-Host: client-120-11.bellatlantic.net X-Newsreader: Forte Free Agent 1.11/32.235 >Where can I find sample code using 640 x 512 resolution. My code does >not work. When I switch to PAL mode and set the resolution to 640 x 512 >the background is not drawn right and double buffering seems not to work >correctly. I used the code from one of the books (...Draw Control in >Interlaced Mode ...). >When I switch to PAL mode and set the resolution to 640 x 480 it works >fine !!! Well, I am sure others will point you to examples. Although the discussions are about NTSC, I am sure two threads might shed light on your dilemna: scea.yaroze.programming Interlaced programming assistance (thread started by Charles Henrich) scea.yaroze.programming.2d_graphics High-res? (thread started by Clint Kelly) While checking, I see this thread is also present in your SCEE group. It sounds like your program is not finishing drawing in one Vsync. I am probably totallly wrong, and if you already read those threads, ooops. -Matt