Path: chuka.playstation.co.uk!chuka.playstation.co.uk!chuka.playstation.co.uk!not-for-mail From: Lewis_Evans@Playstation.sony.com Newsgroups: scee.yaroze.programming.3d_graphics Subject: 640 x 512 resolution Date: 9 Mar 1998 14:44:58 -0000 Organization: Sony Computer Entertainment Europe - 119.SS5 Lines: 36 Sender: news@chuka.playstation.co.uk Message-ID: <6e0v9a$jeb1@emeka.playstation.co.uk> Reply-To: Lewis_Evans@Playstation.sony.com NNTP-Posting-Host: emeka.playstation.co.uk by mail2.fw-sj.sony.com (8.8.8/8.8.8) with ESMTP id GAA02085 for ; Mon, 9 Mar 1998 06:49:28 -0800 (PST) From: Lewis_Evans@Playstation.sony.com To: news@playstation.co.uk The standard sample code graphics' initialisation will work given a small modification. ResetGraph(0); SetVideoMode(MODE_PAL); GsInitGraph(640, 512, GsOFSGPU, 1, 0); GsDefDispBuff(0, 0, 0, 0); GsDRAWENV.isbg = 1; This fixes the previous problem with PAL at 640x512 (provided the drawing completes in 1/50th of a frame) Lewis Hi! Where can I find sample code using 640 x 512 resolution. My code does not work. When I switch to PAL mode and set the resolution to 640 x 512 the background is not drawn right and double buffering seems not to work correctly. I used the code from one of the books (...Draw Control in Interlaced Mode ...). When I switch to PAL mode and set the resolution to 640 x 480 it works fine !!! Can someone help me please ? Thanx!!!!