Path: chuka.playstation.co.uk!news From: Toby Hutton Newsgroups: scee.yaroze.programming.3d_graphics Subject: Textures are skewed. Date: Tue, 10 Mar 1998 11:17:14 +1000 Organization: Cybec Pty. Ltd. Lines: 28 Message-ID: <3504949A.95F1D356@cybec.com.au> NNTP-Posting-Host: tech10.mel.cybec.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (WinNT; I) This has probably come up previously, but I couldn't find any reference in this group and searching news is too slow. Anyway, I have some textured quads. The texture I'm using is a grid, a whole lot of squares. When I put this texture on the quad, it'll go all skewwy when viewed from an angle. Quads are made up of two triangles, typically one to the upper left, and one to the lower right. With my grid whacked on, when viewed straight on the texture looks fine (like a grid). If I start to rotate the poly around the Y (vertical) axis in RSDV then the half of the texture on the upper left triangle will stay very 'flat', it doesn't seem to be adjusted for perspective, while the lower right texture will be adjusted severely, maybe too much. Basically this means if I put a whole lot of these next to each other, making a great big *flat* grid, when viewed from an angle, it looks all higildy-pigildy. Half the traingles have ok textures, the rest half textures that don't match. The RSD file I'm using was completely hand-crafted, and I didn't use dxf2rsd nor rsdlink at all to build it. I have tried all sorts of different U and V texture space coordinate ordering all with the same results. Help!?! Toby.