Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: 3D engines Date: Tue, 08 Apr 1997 11:16:44 GMT Organization: Into Beyond Lines: 47 Message-ID: <3349a345.33045335@news.playstation.co.uk> References: <3347dd19.3248416@news.playstation.co.uk> <3348D38C.1DC1@interactive.sony.com> <334A3648.1873@micronetics.com> <3349266B.7BD4@interactive.sony.com> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: 158.152.198.132 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Mon, 07 Apr 1997 17:52:59 +0100, sceetech did quoth at me: >Hence, Sony is very resistant to giving out hardware details, >feeling they will do far more harm than the possible smattering >of good. This may change in future, but to be honest I doubt it. I can understand that. AFAIK noone other than Sony get that information anyway. Be great to have that info though! >Again, please specify exactly what you wanted to do but felt >unable to using Gs, and we'll see if there isn't something >we can do. As a general comment, libs like gs are all well and good but are very project independent. This has good and bad points, the bad ones being that it has to generalise. When you generalise you lose optimisations and a few project specific tricks. I'm not saying gs calls are slow or dodgy - they all seem fine to me. But go ask just about every ps-x programmer out there and they will tell you they use all their own stuff because they have more control and more speed that way. gs calls are simply too high level to allow this. I am sure there are several games using gs, but thus far I only know of one compared to an awful lot of custom engines (at various major UK developers). I could be wrong on this matter of course (anyone else got a comment to make?) but I suspect many programmers who want the Yaroze want it because it ought to allow them to do tricks/port 3d engines, etc. What they get is a prewritten 3d engine that is pretty good but it kind of spoils the fun to some degree. I /do/ know that some people have decided against the Yaroze after hearing they get no freedom with the code. More people want it just to mess about and write demos than write games (like the old Amiga demo scene - and some amazing stuff came out of that). So, to sum up, all I would like is to be able to write my own 3d engine. Quite apart from any commercial stuff I may wish to write, I want to do it for fun! Anyway, just my thoughts :) * Alex Amsel * Into Beyond Web Design & JAVA Programming * * http://www.intobeyond.com * WWFC Play off ****ers'97 * MM: "Hand the opposition the lead, the supporters love it"